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INFIL-LB.GOB
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TESTBASE.INF
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Text File
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1996-02-06
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14KB
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753 lines
INF 1.0
LEVELNAME SECBASE
items 90
item: sector name: complete
seq
class: elevator move_floor
stop: 1 hold
stop: 2 complete
speed: 0
seqend
item: sector name: key_ped1
seq
class: elevator change_light
stop: 0 5
stop: 31 0
seqend
item: sector name: key_ped2
seq
class: elevator change_light
stop: 0 5
stop: 31 0
seqend
item: sector name: front_door
seq
class: elevator move_ceiling
event_mask: 32
speed: 1
stop: 0 hold
stop: 16 hold
seqend
item: sector name: stream01
seq
class: elevator scroll_floor
angle: 90
speed: 3
seqend
item: sector name: stream02
seq
class: elevator scroll_floor
angle: 90
speed: 3
seqend
item: sector name: stream03
seq
class: elevator scroll_floor
angle: 90
speed: 3
seqend
item: sector name: stream05
seq
class: elevator scroll_floor
angle: 90
speed: 3
seqend
item: sector name: stream06
seq
class: elevator scroll_floor
angle: 90
speed: 3
seqend
item: sector name: stream07
seq
class: elevator scroll_floor
angle: 90
speed: 3
seqend
item: sector name: stream08
seq
class: elevator scroll_floor
angle: 0
speed: 3
seqend
item: sector name: stream09
seq
class: elevator scroll_floor
angle: 0
speed: 3
seqend
item: sector name: stream10
seq
class: elevator scroll_floor
angle: 180
speed: 3
seqend
item: sector name: stream11
seq
class: elevator scroll_floor
angle: 180
speed: 3
seqend
item: sector name: stream12
seq
class: elevator scroll_floor
angle: 90
speed: 3
seqend
item: sector name: stream13
seq
class: elevator scroll_floor
angle: 90
speed: 3
seqend
item: sector name: ambient_sound
seq
class: elevator morph_spin1
speed: 1
center: 524 395
sound: 1 0
sound: 2 chuckl-1.voc
sound: 3 0
seqend
item: sector name: key_platform
seq
class: elevator move_floor
stop: 3 0
stop: 22 0
speed: 5
seqend
item: sector name: hanger01_lift
seq
class: elevator move_floor
event_mask: 52
stop: 0 hold
stop: -32 hold
speed: 2
seqend
item: sector name: ship01
seq
class: elevator change_light
stop: 0 0
stop: 31 0
seqend
item: sector name: hanger02_lift
seq
class: elevator move_floor
event_mask: 52
stop: 0 hold
stop: -32 hold
speed: 2
seqend
item: sector name: ship02
seq
class: elevator change_light
stop: 0 0
stop: 31 0
seqend
item: sector name: hanger03_lift
seq
class: elevator move_floor
event_mask: 52
stop: 0 hold
stop: -32 hold
speed: 2
seqend
item: sector name: ship03
seq
class: elevator change_light
stop: 0 0
stop: 31 0
seqend
item: line name: bkdoor_alcove01 num: 0
seq
class: trigger
event_mask: 16
Sound: locked-1.voc
Text: 802
seqend
item: line name: bkdoor_alcove02 num: 0
seq
class: trigger
event_mask: 16
Sound: locked-1.voc
Text: 802
seqend
item: sector name: curtain
seq
class: elevator move_ceiling
event_mask: 32
speed: 2
stop: -36 hold
stop: -4 hold
seqend
item: sector name: screen
seq
class: elevator scroll_wall
event_mask: 0
angle: 90
speed: 5
seqend
item: sector name: liflob_door
seq
class: elevator move_ceiling
event_mask: 32
speed: 1
stop: 0 hold
stop: 16 hold
seqend
item: line name: false_lift01 num: 2
seq
class: trigger
event_mask: 16
Sound: locked-1.voc
Text: 802
seqend
item: line name: false_lift02 num: 2
seq
class: trigger
event_mask: 16
Sound: locked-1.voc
Text: 802
seqend
item: line name: false_lift03 num: 2
seq
class: trigger
event_mask: 16
Sound: locked-1.voc
Text: 802
seqend
item: sector name: cheat_liftdoor
seq
class: elevator move_ceiling
event_mask: 32
speed: 30
key: blue
stop: 0 hold
stop: 16 5
seqend
item: line name: lift_shaft num: 3
seq
class: trigger switch1
event_mask: 16
client: lift_shaft
seqend
item: sector name: lift_shaft
seq
class: elevator move_floor
stop: 0 0
stop: 0 hold
message: 1 lift_shaft(3) done
stop: -40 hold
message: 2 lift_shaft(3) done
speed: 10
seqend
item: line name: oo num: 3
seq
class: trigger
event_mask: 1
Sound: bosskdie.voc
Text: 803
seqend
item: sector name: experiment
seq
class: elevator scroll_wall
event_mask: 0
angle: 180
stop: 0 0.1
stop: 64 0.1
speed: 5000
class: elevator change_light
stop: 10 0
stop: 10 hold
message: 1 experiment(4) done
stop: 31 hold
message: 2 experiment(4) done
seqend
item: line name: experiment num: 6
seq
class: trigger switch1
event_mask: 16
client: switch_block
client: experiment
seqend
item: sector name: switch_block
seq
class: elevator move_ceiling
stop: 24 0
stop: 24 hold
message: 1 experiment(6) done
stop: 0 hold
message: 2 experiment(6) done
speed: 5
seqend
item: sector name: fan_voc
seq
class: elevator move_floor
speed: 1
stop: 1 fan.voc
stop: 2 0
stop: 3 0
sound: 2 0
sound: 3 0
seqend
item: line name: experiment num: 25
seq
class: trigger switch1
event_mask: 16
client: new_scorridor
client: suprise_door01
client: suprise_door02
client: suprise_door03
seqend
item: sector name: new_scorridor
seq
class: elevator change_light
stop: 10 0
stop: 10 hold
message: 1 experiment(25) done
stop: 31 hold
message: 2 experiment(25) done
seqend
item: sector name: suprise_door01
seq
class: elevator move_ceiling
stop: 0 0
stop: 0 hold
message: 1 experiment(25) done
stop: 16 hold
message: 2 experiment(25) done
seqend
item: sector name: suprise_door02
seq
class: elevator move_ceiling
stop: 0 0
stop: 0 hold
message: 1 experiment(25) done
stop: 16 hold
message: 2 experiment(25) done
seqend
item: sector name: suprise_door03
seq
class: elevator move_ceiling
stop: 0 0
stop: 0 hold
message: 1 experiment(25) done
stop: 16 hold
message: 2 experiment(25) done
seqend
item: line name: ledge num: 7
seq
class: trigger switch1
event_mask: 16
client: secret_lift01
seqend
item: sector name: secret_lift01
seq
class: elevator move_floor
stop: 48 0
stop: 48 hold
message: 1 ledge(7) done
stop: -20 5
stop: 48 hold
message: 2 ledge(7) done
seqend
item: line name: secret02 num: 1
seq
class: trigger switch1
event_mask: 16
client: secret02_door
seqend
item: line name: secret02_in num: 1
seq
class: trigger switch1
event_mask: 16
client: secret02_door
seqend
item: sector name: secret02_door
seq
class: elevator move_ceiling
stop: 0 0
stop: 0 hold
message: 1 secret02(1) done
message: 1 secret02_in(1) done
stop: 4 5
message: 2 secret02(1) done
message: 2 secret02_in(1) done
seqend
item: sector name: secret_lift02
seq
class: elevator move_floor
event_mask: 52
stop: 48 hold
stop: 0 5
seqend
item: sector name: george01
seq
class: elevator scroll_wall
speed: 20
angle: 225
seqend
item: sector name: george02
seq
class: elevator scroll_wall
speed: 20
angle: 225
seqend
item: sector name: george03
seq
class: elevator scroll_wall
speed: 20
angle: 225
seqend
item: sector name: george04
seq
class: elevator scroll_wall
speed: 20
angle: 225
seqend
item: line name: george02 num: 16
seq
class: trigger switch1
event_mask: 16
client: george01_lift
seqend
item: sector name: george01_lift
seq
class: elevator move_floor
stop: 64 0
stop: 64 hold
message: 1 george02(16) done
stop: 48 5
stop: 64 hold
message: 2 george02(16) done
speed: 10
seqend
item: sector name: light_bridge
seq
class: elevator change_light
stop: 31 2
stop: 0 1
stop: 31 0.5
stop: 0 1
speed: 100
seqend
item: sector name: sewer01
seq
class: elevator scroll_wall
angle: 0
speed: 10
seqend
item: sector name: falls01
seq
class: elevator scroll_floor
angle: 180
speed: 10
seqend
item: sector name: sewer02
seq
class: elevator scroll_wall
angle: 0
speed: 10
seqend
item: sector name: pillar_lift
seq
class: elevator move_floor
event_mask: 52
stop: 96 hold
stop: 112 hold
speed 50
seqend
item: sector name: falls02
seq
class: elevator scroll_floor
angle: 0
speed: 10
seqend
item: sector name: red_door
seq
class: elevator move_ceiling
event_mask: 32
speed: 30
key: red
stop: 112 hold
stop: 124 5
seqend
item: sector name: red_door2
seq
class: elevator move_ceiling
event_mask: 32
speed: 30
key: red
stop: 112 hold
stop: 124 5
seqend
item: sector name: waterfalls
seq
class: elevator scroll_wall
angle: 0
speed: 10
seqend
item: line name: hid_armorydr2 num: 2
seq
class: trigger
event_mask: 16
Sound: locked-1.voc
Text: 802
seqend
item: line name: hid_armorydr num: 2
seq
class: trigger
event_mask: 16
Sound: locked-1.voc
Text: 802
seqend
item: sector name: dd1
seq
class: elevator door_mid
seqend
item: sector name: dd2
seq
class: elevator door_mid
seqend
item: sector name: dd3
seq
class: elevator door_mid
seqend
item: sector name: dd4
seq
class: elevator door_mid
seqend
item: sector name: dd5
seq
class: elevator door_mid
seqend
item: sector name: machinery01
seq
class: elevator scroll_wall
event_mask: 0
angle: 90
stop: 0 0.1
stop: 64 0.1
stop: 128 0.1
stop: 192 0.1
stop: 128 0.1
stop: 64 0.1
speed: 5000
seqend
item: sector name: conv01
seq
class: elevator scroll_floor
angle: 270
speed: 5
seqend
item: sector name: conv02
seq
class: elevator scroll_floor
angle: 0
speed: 5
seqend
item: sector name: conv03
seq
class: elevator scroll_floor
angle: 90
speed: 5
seqend
item: sector name: conv04
seq
class: elevator scroll_floor
angle: 0
speed: 5
seqend
item: sector name: conv05
seq
class: elevator scroll_floor
angle: 270
speed: 5
seqend
item: sector name: crates_door
seq
class: elevator move_ceiling
event_mask: 32
speed: 1
stop: 112 hold
stop: 128 terminate
seqend
item: sector name: crates_door2
seq
class: elevator move_ceiling
event_mask: 32
speed: 1
key: blue
stop: 112 hold
stop: 128 5
seqend
item: sector name: lastlift
seq
class: elevator move_floor
event_mask: 32
speed: 10
stop: 120 hold
stop: 112 5
seqend
item: sector name: phrik
seq
class: elevator change_light
stop: 0 0
stop: 31 0
seqend
item: line name: ante_last num: 3
seq
class: trigger switch1
event_mask: 16
client: eye_door
text: 804
seqend
item: sector name: eye_door
seq
class: elevator move_ceiling
stop: 117 0
stop: 117 hold
message: 1 ante_last(3) done
stop: 121 15
message: 2 ante_last(3) done
speed: 10
seqend
item: line name: eye_door num: 2
seq
class: trigger switch1
event_mask: 256
entity_mask: 8
client: last_door
seqend
item: sector name: last_door
seq
class: elevator move_ceiling
stop: 112 0
stop: 112 hold
message: 1 eye_door(2) done
stop: 120 hold
message: 2 eye_door(2) done
speed: 0.5
seqend
item: sector name: last_room
seq
class: elevator scroll_wall
angle: 90
speed: 3
seqend
item: sector name: last_ped
seq
class: elevator change_light
stop: 0 0
stop: 31 0
seqend
item: sector name: bowfam
seq
class: elevator move_ceiling
event_mask: 32
speed: 4
stop: 0 hold
stop: 16 hold
class: elevator scroll_wall
angle: 0
speed: 10
stop: 128 5
stop: 0 5
seqend